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Lawrence Green

Vulkan Fully Ray-Traced Hard Shadows

developers Lawrence Green 14 Jan 2022

January 26, 2022January 14, 2022 by Lawrence Green
FullRTHardShadow
Shadows play an important role in conveying realism to the user and to ground objects in the scene of any visual graphics experience. Yet, they have long remained one of the most difficult features to accomplish at both speed and quality in real-time applications. As hardwar...
Categories developers

Ambient Occlusion in Vulkan

developers Lawrence Green 30 Sep 2021

December 2, 2021September 30, 2021 by Lawrence Green
Ambient
You may have noticed that in real life, ambient light will have a harder time reaching into some surfaces than others, such as in the creases of your clothes or where the inside corners of a wall meet the ceiling. This means that the amount of ambient light that reaches a po...
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