Vulkan Fully Ray-Traced Hard Shadowsdevelopers Lawrence Green 14 Jan 2022 January 26, 2022January 14, 2022 by Lawrence Green Shadows play an important role in conveying realism to the user and to ground objects in the scene of any visual graphics experience. Yet, they have long remained one of the most difficult features to accomplish at both speed and quality in real-time applications. As hardwar...
Ambient Occlusion in Vulkandevelopers Lawrence Green 30 Sep 2021 December 2, 2021September 30, 2021 by Lawrence Green You may have noticed that in real life, ambient light will have a harder time reaching into some surfaces than others, such as in the creases of your clothes or where the inside corners of a wall meet the ceiling. This means that the amount of ambient light that reaches a po...