The making of the Imagination O3DE ray tracing GDC 2022 demodevelopers Alekos Caporali 03 Aug 2022 October 10, 2022August 3, 2022 by Alekos Caporali After a couple of years of not being able to attend in person, earlier this year, Imagination was delighted to be able to send a team of both first-timers and experienced veterans to attend the Game Developer Conference (GDC) in San Francisco in March 2022. This mix of exp...
A Look at the New Unreal Engine 5developers Aleksander Neyman 07 Jul 2022 July 11, 2022July 7, 2022 by Aleksander Neyman Epic Games (famous for its Fortnite video game, among others) has recently released Unreal Engine 5. It has attracted a lot of attention with several impressive demos showcasing the engine’s capabilities, with Matrix Awakens: An Unreal Engine 5 Experience, a standout. The ...
PowerVR SDK and Tools 22.1 Release Now Availabledevelopers Benjamin Anuworakarn 28 Jun 2022 October 10, 2022June 28, 2022 by Benjamin Anuworakarn Hello everyone, and we hope you’ve been having a pleasant 2022 so far. I think we speak for all of us when we suggest that it’s the season of “new and fresh”, and so it only makes sense to offer a new release of the PowerVR SDK and Tools. Understandab...
Vulkan Fully Ray-Traced Hard Shadowsdevelopers Lawrence Green 14 Jan 2022 January 26, 2022January 14, 2022 by Lawrence Green Shadows play an important role in conveying realism to the user and to ground objects in the scene of any visual graphics experience. Yet, they have long remained one of the most difficult features to accomplish at both speed and quality in real-time applications. As hardwar...
PowerVR SDK and Tools 21.2 Respindevelopers Benjamin Anuworakarn 22 Dec 2021 December 22, 2021 by Benjamin Anuworakarn Happy Holidays and Merry Salutations! Feels like only just last month we were letting you all know that the new version of the PowerVR SDK and Tools was available! Oh, it was last month? How the time flies! Just a short announcement from us before we wrap up for the end of t...
PVRTexTool now supports KTX™ 2.0 and Basis Universal supercompressiondevelopers Benjamin Anuworakarn 20 Dec 2021 December 21, 2021December 20, 2021 by Benjamin Anuworakarn At Imagination, we’re always trying to help customers get the most out of their graphics pipelines, which is why we’re proud to announce that PVRTexTool now supports Basis Universal supercompressed textures as well as KTX™ 2.0 and .basis texture containers! For...
PowerVR SDK and Tools 21.2 Now Releaseddevelopers Benjamin Anuworakarn 25 Nov 2021 December 22, 2021November 25, 2021 by Benjamin Anuworakarn We’re well into the second half of the year, and that of course means it’s time for the PowerVR Tools and SDK team to present our second release of the year. Don’t be fooled at how short the highlights are in this article, there’s still a lot of impo...
Ambient Occlusion in Vulkandevelopers Lawrence Green 30 Sep 2021 December 2, 2021September 30, 2021 by Lawrence Green You may have noticed that in real life, ambient light will have a harder time reaching into some surfaces than others, such as in the creases of your clothes or where the inside corners of a wall meet the ceiling. This means that the amount of ambient light that reaches a po...
PowerVR SDK and Tools 21.1 Out Now – including ray tracing simulatordevelopers Benjamin Anuworakarn 14 May 2021 October 10, 2022May 14, 2021 by Benjamin Anuworakarn The sun is starting to come out, people are returning to society, and potentially most exciting; we at DevTech are releasing a new version of the PowerVR SDK and Tools. As always, those who just want the new version straight away, the link is right here: Imagination Develope...
Fun with PowerVR and the BeagleBone Black: Low-Cost Development Made Easydevelopers Benjamin Anuworakarn 25 Feb 2021 April 12, 2022February 25, 2021 by Benjamin Anuworakarn Development boards are cool and the BeagleBone® Black (BBB) is one of the more interesting ones around. This widely available tiny board costs around £35 and will boot Linux is only 10 seconds so anyone interested in development can get stuck in quickly. The Introduction ...