PowerVR Tools and SDK 2019 Release 1.1

SDK v5.3

  • Removed the host compilation of glslangValidator when cross compiling as this had the potential to fail quite easily. This also required a dependency of host toolsets for cross compiled builds which wasn’t desirable. For cross-compiled builds we now download the matching glslang binary release package (https://github.com/KhronosGroup/glslang/releases/) for the host platform and extract it into the correct place (SDK/bin). Only do this if a glslangValidator binary isn’t already in the host bin directory meaning the step will only happen if a cross compiled build is the first build of the SDK on a particular host platform.
  • Removed duplicated code for downloading external projects using a common function defined in cmake/Functions.cmake.
  • Fixed an issue in equi_to_cube.py where the displayed width and height of the generated map were half of their real dimensions.
  • Tweaked CMake options to better facilitate MinGW Win32 builds.
  • Building for iOS now support code signing through build command line.

PVRVFrame v10.10

  • Added support for EGL_EXT_swap_buffers_with_damage/EGL_KHR_swap_buffers_with_damage.
  • Added support for EGL_KHR_partial_update.
  • Fixed a possible crash on OSX in eglQuerySurface.

PVRTune v14.147

  • Improved the compatibility of PVRPerfServer with Android Q.

PVRGeoPOD v2.25

  • Stand-alone: Fixed exporting more than one set of UVs from FBX.
  • Stand-alone: Fixed missing VS2017 run-time dependencies.
  • Added missing plug-in for 3DSMax 2020.