PowerVR Tools and SDK v3.3 Release 2
Overview
- New: OpenGL ES 3.0 SDKs for iOS and Android.
- New: OpenGL ES 3.1 SDK for Windows and Linux emulation.
- New: TextureStreaming demo for iOS and Android. Demonstrates how live camera data can be efficiently uploaded to OpenGL ES.
- New: PVRShaderEditor now supports syntax highlighting for GLSL ES 3.10 shaders.
Builds
- Added OpenGL ES 3.1 PC Emulation SDK for Windows and Linux.
- Added OpenGL ES 3.0 SDK for iOS and Android.
Examples
- IntroducingPOD: Always write an alpha value of 1.0 in the fragment shader to avoid potential OS compositor artefacts.
- Skybox2: Tweaked the precision modifiers.
- Android, OGLES2TextureStreaming: Added Android demo which makes use of the Camera Interface.
- iOS, OGLES2TextureStreaming: Added missing CameraInterface dependencies.
- iOS, OGLES2TextureStreaming: Changed mapping iOS camera texture to the recommended GL_LUMINANCE and GL_LUMINANCE_ALPHA (which works in OGLES2/3).
- iOS, OGLES2MultiThreading: Changed main application file from .cpp to .mm to enable correctly including relevant objective-c style header files.
- iOS, OGLES2Glass: Fixed run time error on iOS when binding the default FBO object.
PVRShell
- Context creation failures updated to contain requested API version.
PVRTools
- Added Android Camera Interface.
PVRShaman v2.2.1
- Added missing types, qualifiers & built-ins for GLSL ES 3.00 syntax highlighting.
- Added GLSL ES 3.10 syntax highlighting.
PVRTexTool v4.1.3
PVRTexToolGUI
- Fixed crash when trying to compare images of different sizes. Error message is now correctly displayed.
- Fixed floating point texture loads so that they don’t get converted to 8-bit unorm on load.
PVRTexTool Plugins
- Maya: Fixed channel order when loading PVR files in Maya.
PVRVFrame v9.9
- Fixed a bug where glGet(GL_NUM_EXTENSIONS) would return the wrong value.
- Fixed a bug in GLSL translation where #define may be stripped incorrectly.
- No longer erroneously exposes glShaderStorageBlockBinding.
- Added support for proper creation of ES 3.1 contexts.
- Fixed memory leaks.
- Fixed symbols not being exported correctly:
- glBindVertexBuffer.
- glVertexAttribBinding.
- glVertexAttribFormat.
- glVertexAttribIFormat.
- glVertexBindingDivisor.
- glCreateShaderProgramv.
- glGetBooleani_v.
- glGetTexLevelParameterfv.
- glGetTexLevelParameteriv.
- glMemoryBarrierByRegion.
- Fixed glPointSizePointerOES not being exported on Linux.
PVRTune v14.15.2
- Counter renaming: US, USC and USSE to Shader.
- Added Rogue counters: Shader load: Compute and Shader ALU efficiency.
- Restored some missing counters when running with Series6 HW.
PVRTuneGUI
- Fixed a crash at start-up when the “hide unnecessary tabs” option is disabled.
- Counter results in a Search window are now interactive. Hover to highlight; click to select; drag and drop onto graph views, underscore if highlighted elsewhere.
- Added counters per PID, per GPU core task time counters, alongside existing task load counters. (BRN47467).
- Search and Monitor no longer consume CPU time when their dock window is not topmost.
- Counter table: restore old behaviour: Inactive counters now fade before disappearing (if ‘hide inactive’ is enabled).
- “Search” widget dropdown box items should be listed chronologically (BRN45741).
- Counter Table and Search windows no longer force themselves to be top-most at app start-up.
- Fix for per-core CPU usage on Linux/Android when cores are being enabled/disabled on the fly (BRN47850).
PVRPerfServer
- When the ‘-pid’ option is used, now also send the executable name for all PIDs seen using the GPU.
- Fixed a crash when using the ‘sendto’ option along with applications that use PVRScope (BRN47848).
PVRScope Library
- Fix for per-render counters only (per-frame were ok) that caused the data to be out by a factor of two.
- Fix a regression in the first SDK 3.3 release that could cause noisy data.
PVRShaderEditor v2.4
- Added missing types, qualifiers & built-ins for GLSL ES 3.00 syntax highlighting.
- Shader type is detected by file extension first. If the extension is unknown, fuzzy logic is used to guess the shader type.
- Added GLSL ES syntax highlighting for the following extensions:
- EXT_shader_framebuffer_fetch.
- EXT_shader_pixel_local_storage.
- OES_shader_multisample_interpolation.
- GL_KHR_blend_equation_advanced.
- EXT_shader_pixel_local_storage.
- OES_sample_variables.
- OES_shader_image_atomic.
- OES_texture_storage_multisample_2d_array.
- Added GLSL ES 3.10 syntax highlighting.
- Updated the New File wizard to support GLSL ES 3.10 vertex, fragment and compute shaders.
- Added background compilation for GLSL ES 3.10 vertex, fragment and compute shaders when a GLSL ES 3.10 capable compiler is active (a pre-release version of our GLSL ES 3.10 compiler can be downloaded from our support portal: https://pvrsupport.imgtec.com/downloads).
PVRGeoPOD v2.16.2
- Added support for IGame version 16.5.277.0 and 17.1.149.0.
- Added support for 3DSMax 2015 (IGame 17.0.630.0) and Maya 2015.
- The exporter now exports mesh nodes as dummy nodes when the “export geometry” option is unticked. This fixes a crash that can occur if the mesh is the parent of another type of node, e.g., light.
PVRTrace v3.3.1
- The image analysis image now uses bilinear filtering when scaling the image below 100%.
- These enums are now represented by strings in the GUI:
- EGL_NATIVE_BUFFER_ANDROID.
- GL_CONSTANT_COLOR.
- GL_ONE_MINUS_CONSTANT_COLOR.
- GL_ONE_MINUS_CONSTANT_COLOR.
- GL_ONE_MINUS_CONSTANT_ALPHA.
- Added missing types, qualifiers & built-ins for GLSL ES 3.00 syntax highlighting.
- Added GLSL ES 3.10 syntax highlighting.
PVRTrace Recorder
- The recording of clientbuffers now supports sampling the data once at time of egl image creation using config value 3.
PVRTracePlayback
- Fixed playback of glVertexAttribDivisor.
- Fixed the playback for some traces which would fail to create a window surface if they weren’t the first trace file open.
PVRHub v2.0
Android
- Added a dialog to help the user kill an already running app.
- Changed the PVRHubDaemon backend implementation.
- Improved stability and speed.
- The backups are now made (and restored) every time the Android build ID changes (i.e. system upgrade).
Linux
- Scripts now generate a pvrtraceconfig.json file.
- Added OpenGL ES 3.0 support.
PVRMonitor v1.01
- Added a new CPU widget that displays multiple cores as vertical bars on the same lines as PVRTune.
- Now the GPU values can be smoothed over 0.5seconds, similar to the CPU values.
- Few minor UI tweaks.
Documentation
- Extensions: Updated GL_OES_EGL_image/GL_OES_EGL_image_external descriptions to match their actual behaviour.
- PVRTrace user manual: Updated the document with revised manual Android installation instructions (rooted).
- PVRGeoPOD user manual: Updated compatibility table to show support for new 3dsMax 2014/2015 and Maya 2015 versions.
Installer
- Updated InstallBuilder to v9 to solve the problem with cached files after an installation failure.
- Removed MSVC2010 redistributable installer as it was causing SDK installations to fail.
- Fixed missing PVRTune documentation shortcut.